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Final Fantasy VIII

...Poor, poor boy...
Quote by: Edea

Limit Breaks

Limit Breaks are powerful combat moves that will appear in most of the Final Fantasy series. The term Limit Break comes from Final Fantasy VII, but this wasn't the first game who to feature these kind of attacks. The Limit Breaks are always connected to the damage received by the character, with the exception of Final Fantasy XII (where the player needs a full MP instead). In the case of Final Fantasy VIII, the character will be able to perform the Limit Break when the HP lowers and reaches below a certain point. In Final Fantasy X, you have to fill up a Gauge to perform this kind of attacks, there called Overdrives.

The Limit Breaks in Final Fantasy VIII are actually reverted towards Final Fantasy VI's system. The limit bar was removed, and the less HP the character has, the more likely the character would be to perform a Limit Break (known was Special Arts in the Japanese version). This would occur when the character is in Critical status. You still have to be careful, since your character will be dangerously low on HP and thus can easily be KO'd by a strong attack from the enemy.

Sometimes, even though your character is in a Critical status, the Limit Break will not appear. Then just keep pressing on the circle button (used to switch between characters) until it'll appear. Also, there is a spell called Aura, which will give you the opportunity to instantly use the Limit Breaks, even at full health.

All of the Limit Breaks for the characters are unique and there are also unique ways of obtaining them. For example, Squall will accuire other Limit Breaks with better Gunblades, while Zell's Limit Breaks are a combination of buttons which must be learned from a book. Rinoa, who uses her dog to perform the Limit Breaks, has to learn new moves for her dog by reading dog books.

Refer to the list below to learn more about all of the Limit Breaks for the main characters.

Squall

Limit Break: Rough Divide
Description: Squall charges at a single enemy and performs an upward slice.

Limit Breaks: Fated Circle
Description: Squall releases an energy wave while in mid-air with his Gunblade, which targets all enemies.

Limit Breaks: Blasting Zone
Description: Squall's Gunblade forms a gigantic beam pillar that smashes all opponents.

Limit Breaks: Lion Heart
Description: Squall slashes a single target 18 times, doing heavy damage with each cut. The Lion Heart move was termed 'End of Heart' in the Japanese version.

Rinoa

Limit Breaks: Angelo Rush
Description: Random counter-attack, Angelo charges at a single foe. (Learnt Trick)

Limit Breaks: Angelo Strike
Learned From: Pet Pals Vol. 1
Description: Sends a single target crashing onto the ground.

Limit Breaks: Angelo Recover
Learned From: Pet Pals Vol. 2
Description: Randomly restores HP to a weakened party member.

Limit Breaks: Angelo Cannon
Learned From: Initial Attack
Description: Resultant explosion hits all enemies.

Limit Breaks: Invisible Moon
Learned From: Pet Pals Vol. 3
Description: Puts entire party in Invincible status.

Limit Breaks: Angelo Reverse
Learned From: Pet Pals Vol. 4
Description: Randomly restores a KO'ed party member.

Limit Breaks: Angelo Search
Learned From: Pet Pals Vol. 5
Description: Randomly finds items on the battlefield.

Limit Breaks: Wishing Star
Learned From: Pet Pals Vol. 6
Description: Shooting stars devastate all foes several times.


Limit Breaks: Angelo Wings
Learned From: When you get Rinoa after the Lunar Base incident
Description: Angel Wing will only become available in Disc Three; in this mode Rinoa is controlled by the computer and can only cast random spells, all of which hit for maximum results.

Zell

Rush Punch - Learned
Booya - Learned
Heel Drop - Learned
Mach Kick - - Learned
Dolphin Blow - - - Combat King 0001
Meteor Strike - - - Combat King 0002
Burning Rave - - - - Learned
Meteor Barret - - - , Combat King 0003
Different Beat - - - - Combat King 0004
My Final Heaven - - - - Combat King 0005

Quistis

Laser Eye A laser beam hits a single target.
Ultra Waves Sonic waves affect all targets, causing damage and Berserk conditions.
Electrocute A lightning bolt fries all targets.
LV? Death Randomly kills foes bearing a certain level.
Degenerator Wipes out a single target.
Aqua Breath Gigantic water bubbles drown all targets.
Micro Missile Cuts a single enemy's HP to half.
Acid Causes all types of status maladies to a single opponent.
Gatling Gun Fires multiple rounds at a single target.
Fire Breath Engulfs all foes in a fire flood.
Bad Breath Causes all types of status maladies to all opponents.
White Wind Restores HP to all members. Magnitude is determined by caster's present HP.
Homing Laser A powerful laser beam hits a single target.
Mighty Guard Endows all members with Protect, Shell, Haste, Regen and Float.
Ray-Bomb Resultant explosion smashes all enemies.
Shockwave Pulsar The strongest Blue Magic, causes devastating damage to all foes.

Selphie

Full-Cure Completely restores all members' HPs.
Wall Endows party members with Protect and Shell.
Rapture Takes the target away from battle. Useless against bosses and flying monsters.
The End Eliminates practically any enemy (including bosses!). Useless against undead and the final boss. 'The End' appears very rarely.

Irvine

Normal Ammo Standard damage to single target.
Shotgun Ammo Standard damage to all targets.
Fast Ammo Low damage to all targets. Extremely quick firing rate.
Fire Ammo Moderate to high fire-typed damage to all targets.
Dark Ammo Standard status-changing damage to single target.
Demolition Ammo Heavy damage to single target. Slow firing rate.
AP Ammo Heavy damage to single target. Average firing rate.
Pulse Ammo Maximum damage to single target. Average firing rate.

Laguna

Limit Break: Desperado

Description: Laguna hurls a grenade at the enemy, leaps and latches onto a rope while opening continuous fire with his Machine Gun, and ends his Limit Break with the detonation of the grenade, throwing the enemy sky-high. Causes damage to all targets.

Kiros

Limit Break: Blood Pain

Description: Kiros goes into a slashing frenzy with his katals, approximately cutting the enemy 7 to 8 times. Critical hits appear at random. Single target.

Ward

Limit Break: Massive Anchor

Description: Ward hurls his harpoon into the air, leaps up to retrieve it, then pierces the enemies with a downward thrust, causing a massive explosion. Affects all enemies.

Edea

Limit Break: Ice Strike

Description: Attack that targets a single enemy and does tons of damage! The damage received by the enemy is based on Edea's level.

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