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Final Fantasy X

He's dead, okay? Dead!
Quote by: Lulu, Besaid Island talking about Chappu

Command Abilities

There are two kinds of Abilities: Auto-Abilities and Command Abilities. Auto-Abilities can be assigned to weapons and Armor, while Command Abilities are skills and spells which a character can learn on the Sphere Grid and then use. For details on the Auto-Abilities, refer to the Weapons & Armor section.

Here are the lists of the four Command Ability groups. You will see the name, then the MP that is needed to use the Ability and the explanation of the ability listed.

Skills

Skills are employed in battle and they use up some MP. The skills don't always inflict damage, but they influence your character's attacks and trigger an effect on the opponent.

Ability MP Effect
Sleep Attack 5 Medium probability of the Sleep status effect (three rounds)
Silence Attack 5 Medium probability of the Silence status effect (three rounds)
Dark Attack 5 Medium probability of the Darkness status effect (three rounds)
Sleep Buster 10 Very high probability of the Sleep status effect (one round)
Silence Buster 10 Very high probability of the Silence status effect (one round)
Dark Buster 10 Very high probability of the Darkness status effect (one round)
Zombie Attack 10 Chance of inflicting the Zombie status effect.
Triple Foul 24 Chance of inflicting the Sleep, Silence and Darkness status effects
Delay Attack 8 Your opponent will drop slighting in the CTB window (looses turn)
Delay Buster 18 Your opponent will drop far down in the CTB window (looses turns)
Power Break 8 Power Break status effect; lowers an enemy's Strength
Magic Break 8 Magic Break status effect; lowers an enemy's Magic
Armor Break 12 Armor Break status effect; lowers an enemy's Defence and nulfies Armored
Mental Break 12 Mental Break status effect; lowers an enemy's Magic Defence
Mug 10 Steals an item and inflicts damage, however, the probability of success (initially 100%) is halved after each successful robbery per enemy
Quick Hit 36 Attack quickly with a very short recovery period
Extract Ability 1 Makes an enemy drop Ability Spheres
Extract Mana 1 Makes an enemy drop Mana Spheres
Extract Power 1 Makes an enemy drop Power Spheres
Extract Speed 1 Makes an enemy drop Speed Spheres
Nab Gil 30 Steals Gil (***More info coming soon!!)
Full Break 99 Power Break, Magic Break, Armor Break and Mental Break status effects

Special Abilities

Special Abilities are battle actions which generally only inflict indirect damage on your opponents. Only a few of those abilities require MP.

Ability MP Effect
Steal - The character steals an item. The initial probability of success of 100% is halved after each successful robbery
Use - The character uses special items
Flee - All characters flee the battle field (not always possible, such as during boss battles)
Pray - All characters' HP are partially restored
Cheer - All characters' Strength and Defence are increased by 1 point, or by up to 5 through repeated use
Aim - All characters' Accuracy is increased by 1 point, or by up to 5 through repeated use
Focus - All characters' Magic and Magic Defence are increased by 1 point, or by up to 5 through repeated use
Reflex - All characters' Evasion is increased by 1 point, or by up to 5 through repeated use
Luck - All characters' Luck is increased by 1 point, or by up to 5 through repeated use
Jinx - All opponents' Luck is reduced by 1 point, or by up to 5 through repeated use
Lancet - The character draws HP and MP from an opponent and absorbs them for their own benefit. Kimahri can learn new Enemy Skills using Lancet
Guard - The character draws all physical attacks onto himself until the next turn
Sentinel - The character intercepts all physical attacks on your party until the next turn and the damage is also halved
Spare Change - The character hurls (up to 100,000) Gil at an opponent. This inflicts damage equal to 10% of the Gil amount thrown
Threaten 12 The character inflicts the Threaten status effect on an opponent
Provoke 4 The status effect Provoke is inflicted on an opponent
Entrust 8 The character can donate their current Overdrive Gauge level to one of their teammates
Copycat 28 The character imitates the action of the previous character (No Overdrive, Summon or replacement of Equipment / Item only used if still present)
Doublecast - The character casts two consecutive Black Magic spells (as long as they have sufficient MP)
Bribe - An opponent is bribed with Gil to leave battle an will give you items. The amount is determined by your opponent's HP. Check out the Bribe section for more info.
Pilfer Gil 20 Your character steals Gil from an opponent (***More info coming soon!!)
Quick Pockets 70 The 'Item' Command can be used with a short recovery phase

White Magic

White Magic refers to non-offensive spells used (among other things) to restore HP and trigger or lift status effects. White Magic uses up MP and certain spells can be used between battles.

Ability MP Affects Effect
Cure 4 A character or opponent Heals HP (Weak)
Cura 10 A character or opponent Heals HP (Medium)
Curaga 20 A character or opponent Heals HP (Strong)
NulBlaze 2 All characters NulBlaze status effect; each character will be immune to one Fire attack / Fire spell, regardless of spell strength
NulShock 2 All characters NulShock status effect; each character will be immune to one Lightning attack / Thunder spell, regardless of spell strength
NulTide 2 All characters NulTide status effect; each character will be immune to one Water attack / Water spell, regardless of spell strength
NulFrost 2 All characters NulFrost status effect; each character will be immune to one Ice attack / Blizzard spell, regardless of spell strength
Scan 1 A character or opponent Shows detailed data on the character or opponent in question
Esuna 5 A character or opponent Lifts status effects: Sleep, Silence, Darkness, Poison, Petrification, Berserk and Confuse
Life 2 A character or opponent Lifts the KO status effect and restores 50% HP
Full-Life 18 A character or opponent Brings a KO'd character back to life and fully restores HP
Haste 8 A character or opponent Haste status effect
Hastega 30 All characters or opponents Haste status effect
Slow 12 A character or opponent Slow status effect
Slowga 20 All characters or opponents Slow status effect
Shell 10 A character or opponent Shell status effect
Protect 12 A character or opponent Protect status effect
Reflect 14 A character or opponent Reflect status effect
Dispel 12 A character or opponent Lifts status effects: Nulblaze, NulShock, NulTide, NulFrost, Shell, Protect, Reflect, Haste, Regen, Curse, Power Break, Mental Break, Magic Break & Armor Break
Regen 40 A character or opponent Regen status effect (10 rounds)
Holy 85 A character or opponent Inflicts Holy damage
Auto-Life 97 A character or opponent Auto-Life status effect

Black Magic

Offensive Black Magic spells can sometimes fell an opponent with a single blow. When using Black Magic (which almost always uses MP), bear in mind that your opponent's elemental characteristics so that you can select the most appropriate spell.

Ability MP Affects Effect
Fire 4 A character or opponent Causes slight Fire damage
Fira 8 A character or opponent Causes medium Fire damage
Firaga 16 A character or opponent Causes heavy Fire damage
Thunder 4 A character or opponent Causes slight Lightning damage
Thundara 8 A character or opponent Causes medium Lightning damage
Thundaga 16 A character or opponent Causes heavy Lightning damage
Water 4 A character or opponent Causes slight Water damage
Watera 8 A character or opponent Causes medium Water damage
Waterga 16 A character or opponent Causes heavy Water damage
Blizzard 4 A character or opponent Causes slight Ice damage
Blizzara 8 A character or opponent Causes medium Ice damage
Blizzaga 16 A character or opponent Causes heavy Ice damage
Bio 10 A character or opponent Poison status effect
Demi 32 All characters or opponents Reduces HP by 25%
Death 20 A character or opponent KO's a character outright
Drain 12 A character or opponent Drains HP; the character's own HP level is restored by the corresponding amount
Osmose - A character or opponent Drains MP; the character's own MP level is restored by the corresponding amount
Flare 54 A character or opponent Heavy non-elemental damage
Ultima 90 All characters or opponents Heavy non-elemental damage

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