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Final Fantasy X

Please...
Quote by: Yuna, when Summoning Valefor

Aeons Info

The purpose of a Summoner’s pilgrimage is to visit the temples in each of the major locations in Spira. Once there, the Summoner must enter the Chamber of the Fayth and pray for the power to call upon spiritual creatures for protection. These are called Aeons. During the game of Final Fantasy X, Yuna as the ability to gain the control of up to eight Aeons. Five will be gained automatically and three can only be found with side-quests. These are very useful and very powerful spirits of the Fayths, who will come to aid during battles.

Go to the Aeons page to view detailed information about all of the Aeons.

Summoning the Aeons

After Yuna has entered a temple and received the blessing of the Fayth, the Aeon may be summoned in battle. Of course, the Summoner must pass through a Cloister of Trials to reach the Chamber of the Fayth. The Aeon is summoned to perform devastating attacks against the enemies the party encounters and its Overdrive attacks are very impressive and powerful. You can shorten the Aeon’s entrance and Overdrive scenes by going to the Config menu. By selecting the Short Option, each Aeon’s full summon animation and full Overdrive attack are only shown once so you won’t miss out anything. After that, you’ll see a short version so it won’t take up that much of your time.

If you select Yuna’s Summon command, you’ll see a list of all of the Aeons you’ve found so far. Select an Aeon, and this magical creature will then appear in its own special way and it will fight the battle for you. The Aeons have their own set of attacks and spells, which can be increased by teaching them new abilities.

The Aeons Commands

As with the characters, you can press the left directional button, you can select the special commands, such as the Overdrive commands. If you press the right directional button, you’ll have three more options: Shield, Boost and Dismiss.

  • Shield
    If you select Shield, the Aeon will create a field of protection for one turn, so the Aeon will then only take one-quarter of damage from both magical and physical attacks. However, the Overdrive Gauge will not fill up after Shield is used. On the next turn of the Aeon, the Shield effect is gone and if you choose another attack, the damages will be normal and the Overdrive Gauge will fill up again.
  • Boost
    If you select Boost, the Aeon will boost up it’s Overdrive Gauge so it will fill up faster. However, the Aeon’s defences will be lowered and it will take more damage from attacks. This is great for disposing of weaker enemies and increase the Overdrive Gauge when you need it full for a boss battle. This effect will also last one turn.
  • Dismiss
    If you select Dismiss, as the name suggests, you will send the Aeon away. Also, whenever the HP of the HP of the Aeon drops to 0, the Aeon will be automatically dismissed since its no longer able to fight and there’s nobody to revive it. The Magus Sisters will stay able to fight even if two of the sisters’ HP dropped to 0, the one remaining sister might be able to revive the others. When all three of the Aeon’s HP has dropped to 0, they’ll also be dismissed. The party will return to the battlefield in the same condition they left it and they will continue the fight. The order of turns before Yuna summoned is maintained, as if all the Aeon’s actions took place during Yuna’s turn.
  • Special Attacks
    It’s possible that the Aeons’ special attacks are less powerful than its regular attack, but that’s because the special attacks have special effects which varies from Aeon to Aeon. All the special attacks require more recovery time, so the fiends might get another attack before your Aeon’s attack.
  • Overdrive
    When an Aeon performed its Overdrive, the enemies that survived the attack will usually get two or three turns before the Aeon gets a turn again. It’s best to use the Overdrive when you know that your enemies will be wiped out, when you need to escape a very strong attack or when you desperately need to do some massive damage. It’s useful to check the ATB window before performing an Overdrive attack. Read more about the ATB window in the Battle system section (**Coming Soon). The Overdrive Gauges will fill up from almost everything; when they are attacked, when they attack or when the enemy misses for example…

The Aeons Powers

The Aeon will be able to take its turn immediately after Yuna has summoned it. The commands of the Aeon may vary, but it will start with a regular attack followed by the Summon’s special attack. Whenever the Aeon learned any Black or White Magic spells, you’ll see the Black and White Magic listed here as well. Later in the game, the Aeon will be able to learn more abilities and they will all be listed here, just like the characters.

Immunities & Auto effects

All Aeons are immune to all status ailments automatically, except curse. Further, they all possess the auto-abilities Sensor, Piercing, Break HP Limit and Break MP Limit. Of course, you can teach them more auto-abilities by advancing their ability lists.

Recovery Time

Whenever the HP of an Aeon has dropped to 0 during battle and the Aeon is dismissed automatically, it will need some time to recover. You can, of course, speed up the process by using a Save Sphere to heal your party and thus the Aeons or by staying the night in one of the Inns of Spira. But there’s another way they’ll automatically heal themselves: fighting a certain number of battles. For example, when you summoned Valefor and he’s knocked out in battle, you’ll need to fight 8 battles for him to be revived and useable in battle. In the Aeons menu, you’ll see how many battles are left to fight before the Aeon is revived. Even by fleeing battles, the number of battles you still have to fight will be decreased. Once revived, the Aeon will have its full HP and thus full strength back. See the list below to see how many battles each Aeon has to fight in order to be revived.

Aeon Battles
Valefor 8
Ifrit 12
Ixion 20
Shiva 20
Bahamut 24
Yojimbo 24
Anima 24
Magus Sisters 30

Aeon's Abilities

You cannot teach Aeons new abilities until you’ve obtained the key item Summoner's Soul. You’ll obtain this item automatically after fighting the Summoner Belgemine in the Moonflow or in Remiem Temple if you've missed her somehow. Read more about this in the Remiem Temple’s section. After you’ve obtained this item, you’ll be able to teach the Aeons stronger spells, curative magic, support magic, as well as any special technique and skill that your characters can learn.

Tip: The Aeons cannot use healing spells at the beginning, so it might be a good idea to teach them a Cure spell or Lancet as soon as you are able to. Remember that elemental based Aeons can heal themselves with their own element. Hastega and Revive magic is useless, since Aeons always fight alone and when they’re killed, they cannot revive themselves anymore. However, it may come in handy when you want to case a Reviving spell on an enemy that has the Zombie status effect, because that’ll kill them.

Exception: You cannot teach the Aeons Yojimbo and the Magus Sisters any new abilities. Yojimbo only has his four main attacks and the sisters have lots of attacks of their own, which they randomly use.

Aeon's Attributes

You will increase the Aeons attributes by fighting battles with Yuna and with the Aeons. However, there's another possibility to advance their attributes without fighting. You cannot increase the Aeons attributes until you've obtained the key item Aeon's Soul, which you’ll receive after fighting Belgemine in the Calm Lands or in Remiem Temple. Read more about this in the Remiem Temple’s section. After you’ve obtained this item, you’ll be able to increase Aeons’ attributes by using Spheres.

The attributes that you can increase are: HP, MP, Strength, Defence, Magic, Magic Defence, Agility, Luck, Evasion and Accuracy. The number of Spheres required to increase an attribute will depend on how high the Aeon’s attributes are at that time. You can use the Spheres to increase low attributes or attributes you wish to advance. Also, remember that you can only carry 99 Spheres of one kind, so it’s a good idea to use up the Spheres in this way because you’ll obtain them anyway during fights and you can’t carry any more.

Increase Attributes / Learn Abilities

Go to the Aeons menu and press the circle button on your controller to access the Abilities and Attributes options. Select the option you wish to use with the directional buttons and press X to select it. Then select the Aeon you wish to increase the attributes of or teach new abilities to. If you choose Abilities, a list of Abilities they can learn will show and if you have the right amount of items needed, you can teach that new ability and select yes to teach it. If you choose Attributes, a list with all the attributes will show. Now select the attribute you wish to increase and select yes to increase that stat if you have enough Spheres to do that. Once you’ve confirmed your decision, the selected Aeon will have learned that new ability or its attribute is increased.

Tip: There’s no point in increasing Aeons’ Luck levels by using Spheres. You’d be better off concentrating on increasing Yuna’s Luck, thereby automatically increasing the Luck of the Aeons. Luck Spheres are hard to obtain and therefore they must be used wisely.

  • 2nd way to increase attributes
    Also, remember that when fighting battles with your party members, you will increase the attributes automatically. However, the attribute Luck is an exception, you can only increase this stat by the method above. It makes no difference who participated, fled or was knocked out in battle. The first increase takes place after the 60th battle, from the time the Aeon was first available. From then on, the levels can increase up to 18 times at 30-battle intervals.
  • 3rd way to increase attributes
    Another way of increasing the attributes is that the attributes increases in tandem with Yuna’s levels. All Aeons’ Luck levels will increase equally, while the other levels will increase automatically with Yuna’s and may even exceed them depending on the Aeon in question. However, if this happens, the other levels will increase less significantly.

Refer to the following table to find out which stats will have the greatest increases per Aeon.

Aeon Parameter
Valefor Magic & Evasion
Ifrit Defence
Ixion Defence & Magic Defence
Shiva Magic, Agility & Evasion
Bahamut HP & Defence
Yojimbo Defence, Evasion & Accuracy
Anima HP & Strength
Magus Sisters - Cindy HP, MP & Defence
Magus Sisters - Sandy HP & Strength
Magus Sisters - Mindy HP, MP & Agility

Check out the list of abilities they can learn and the Attribute costs here: Ability & Attribute Lists.

Aeon Fighting Tips

Aeons are very useful in boss battles to shield the party from high-damage attacks. Their Overdrive inflicts lots of damage, but the long recovery time sometimes means the death for the Aeon. Nevertheless, if you know that a certain attack from the enemy will wipe out all your characters, summon the Aeon just before the enemy will use that attack and sacrifice your Aeon to take the damage. Make sure the Overdrive Gauge of the Aeon is filled up to the max, so you can use your Overdrive to cause some massive damage before the Aeon is KO’d.

Also, since all Aeons are immune to almost every status effect (except for curse), summon them to fight creatures like Ochu’s, Mandragora’s and Malboro’s since they cause a lot of status effects.

As said before, elemental Aeons can heal themselves by casting their own type of Black Magic on themselves. Ifrit is therefore healed by Fire, Shiva is healed by Blizzard and Ixion is healed by Thunder.

Most Aeons’ regular attack cannot hit an enemy at a great distance. However, the special attack of the Aeons always reaches the enemy, regardless of its range.

If a fiend is about to unleash a powerful attack against the party, you can also summon an Aeon and use its Shield ability to reduce the damage. If you want, you can dismiss the Aeon again so that the characters can resume the fight.

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