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Final Fantasy X

You with a woman? You can't even catch a ball!
Quote by: Jecht, talking to Tidus

Overdrives

During battle and in the status menu of the characters, you'll see a bar beneath your characters' HP and MP. This is the Overdrive Gauge. The speed at which this gauge fills varies from battle to battle. However, once it's full, you can use the characters' Overdrive attacks! You'll see the word 'Overdrive' appear above the main attacking menu of your characters. If you press left with the directional button, you'll get to the Overdrives menu of that character.

Click on the following names to view the Overdrives of the characters.

Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
 

Initially, your character's Overdrive Gauge is filled whenever the enemy attacks the character in question. But there are various other Overdrive Modes which your fighters can learn over time. Of course, you can assign them to each character in the Overdrive sub-menu.

Overdrive Modes

Whenever a character has experienced specific battle situations several times, a new Overdrive Mode is learned automatically. For example, Yuna will learn the Healer Mode once she has restored the HP of her comrades 60 times. Refer to the following table to find out which Overdrive Modes there are and which learning conditions there are. when your characters will learn them.

Mode Learning Condition
Ally It's the character's turn
Avenger An ally is KO'd by an enemy attack
Comrade Comrades suffer damage inflicted by opponents
Coward The character flies the battlefield
Dancer The character evades the opponent's attacks (Miss)
Daredevil The character battles with less than 50% of his HP
Healer The character restores his comrades' HP
Hero The character defeats a powerful opponent (i.e. an opponent with over 10.000 HP*)
Loner The character is battling alone and it's his turn
Rook The character uses status effects to prevent or reduce damage inflicted by an opponent
Slayer The character defeats an opponent (*)
Stoic The character loses HP through an opponent's attack (default setting)
Sufferer The character is suffering a status effect inflicted by an opponent and it's his turn
Tactician The character inflicts a negative status effect on an opponent
Victim The character suffers a status effect due to an opponent's attack
Victor The party emerges victorious from battle
Warrior The character inflicts damage on an opponent (but not by using an item or Overdrive)
* The character must deal the final blow

Mode Tidus Yuna Wakka Lulu Kimahri Auron Rikku
Ally 600 500 350 480 300 450 320
Avenger 100 80 100 150 100 120 90
Comrade 300 240 100 100 100 220 100
Coward 600 900 400 900 700 1000 450
Dancer 250 200 200 300 130 200 200
Daredevil 170 90 140 150 200 260 110
Healer 80 60 100 170 100 200 70
Hero 50 50 50 70 45 40 50
Loner 60 180 110 45 90 35 170
Rook 120 110 120 120 120 120 120
Slayer 100 110 90 130 120 80 100
Stoic Inital Inital Inital Inital Inital Inital Inital
Sufferer 120 100 110 130 100 160 125
Tactician 75 100 80 75 60 110 90
Victim 100 80 100 110 130 120 90
Victor 120 150 160 200 120 200 140
Warrior 150 200 160 300 120 100 140

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