Contact the Staff View our Layouts View our Layouts View our Avatars View our Brushes View our Patterns View our Textures Read our Tutorials
  Home
  Contact
  Affiliates
  Advertisements
  F.A.Q.
  Forums
  Add to Favorites   Site History
  Previous Layouts
  Staff
  Join the Staff
  Link Back
  All Affiliates
  FF14 MMO
  FF Kingdom
  Paradox
  FFExodus
  Battling Souls
  FFProject
  FF World
  Apply?
- Final Fantasy I
 Game Basics
- Basic Controls
- Quickstart
- Important Terms
 Information
- Armor
- Battle System
- Bestiary
- Black Magic
- Bosses
- Classes
- Inns
- Items
- Level Up
- Maps
- Secrets
- Tips & Tricks
- Travel
- Weapons
- White Magic
- Final Fantasy II
 Game Basics
- Basic Controls
- Quickstart
- Important Terms
 Information
- Armor
- Battle System
- Bestiary
- Magic
- Bosses
- Characters
- Items
- Level System
- Maps
- Secrets
- Shops
- Status Effects
- Tips & Tricks
- Travel
- Weapons
- Final Fantasy III
 Game Basics
- Basic Controls
- Quickstart
- Important Terms
 Information
- Armor
- Battle System
- Bestiary
- Black Magic
- Bosses
- Classes
- Items
- Level Up
- Maps
- Secrets
- Summons
- Terrain Magic
- Tips & Tricks
- Travel
- Weapons
- White Magic
- Final Fantasy IV
 Game Basics
- Basic Controls
- Quickstart
- Important Terms
 Information
- Armor
- Battle System
- Bestiary
- Bosses
- Classes
- Items
- Level Up
- Magic
- Maps
- Secrets
- Special Items
- Status Effects
- Summons
- Tips & Tricks
- Travel
- Weapons
- Final Fantasy V
 Game Basics
- Basic Controls
- Quickstart
- Important Terms
 Information
- Accessories
- Battle System
- Bestiary
- Characters
- Items
- Level Up
- Magic
- Maps
- Relics
- Secrets
- Shops
- Summons
- Tips & Tricks
- Travel
- Weapons
- Final Fantasy VI
 Game Basics
- Basic Controls
- Quickstart
- Important Terms
 Information
- Armor
- Battle System
- Blitz Moves
- Bosses
- Characters
- Coliseum List
- Desperate Attacks
- Espers
- False Rumors
- Helmets
- Items
- Lores
- Magic
- Rages
- Relics
- Rumors
- Secrets
- Shields
- Tips & Tricks
- Travel
- Version Diffs
- Weapons
+ World Maps
   - World of Balance Map
   - World of Ruins Map
- Final Fantasy VII
 Game Basics
- Basic Controls
- Battle Commands
- Battle Formations
- Important Terms
 Information
- Accessories
- Armor
- Battle System
- Characters
- Enemy Skills
- Items
- Limit Breaks
- Materia Caves
- Materia List
- Secrets
- Tips & Tricks
- Travel
- Ultimate Weapons
- Weapons
+ World Map
   - Complete World Map
- Final Fantasy VIII
 Game Basics
- Basic Controls
- Quickstart
- The Menu
- Important Terms
- Junction System
- Useful Commands
 Information
- Abilities
- Battle of the Gardens
- Blue Magic
- Bosses
+ Characters
   - Squall
   - Rinoa
   - Zell
   - Quistis
   - Selphie
   - Irvine
   - Seifer
   - Edea
   - Laguna
   - Kiros
   - Ward
- Character Stats
- Chocobo
- Chocobo Forests
- Devour
- Draw Points Map
- Enemies
- Funny Stuff
- Gameshark Codes
- Garden
+ Guardian Forces
   - Quezacotl
   - Shiva
   - Ifrit
   - Siren
   - Brothers
   - Diablos
   - Carbuncle
   - Leviathan
   - Pandemona
   - Cerberus
   - Alexander
   - Doomtrain
   - Bahamut
   - Jumbo Cactuar
   - Tonberry King
   - Eden
   - Odin
   - Phoenix
   - Boko
   - MiniMog
   - Moomba
   - Gilgamesh
- GF Stats
- Hotels
- Item Refinement
+ Items
   - GF Items
   - More Items
   - Battle Items
   - Magazines
- Limit Breaks
- Locations
- Magazines
+ Magic
   - Life Magic
   - Fire Magic
   - Ice Magic
   - Thunder Magic
   - Support Magic
   - Forbidden Magic
   - Status Magic
   - Time Magic
   - Other Magic
- Magic Refinement
- Magic Translations
- Maps
- Omega Weapon
- Ragnarok
- SeeD Rank
- SeeD Salary
- SeeD Test Answers
+ Side Quests
   - Shumi Village
   - Vase Quest
   - Odin
   - Tonberry King
   - Cactuar Island
   - Bahamut
   - Ultima Weapon
   - Obel Lake
   - Alien Encounter
   - CC Group
   - Card Queen
   - Solomon Ring
   - Other Stuff
- Song Lyrics
- Status Effects
- Stores
- Tips & Tricks
- Transportation
- Triple Triad
- Triple Triad Cards
   - Level 1
   - Level 2
   - Level 3
   - Level 4
   - Level 5
   - Level 6
   - Level 7
   - Level 8
   - Level 9
   - Level 10
- Weapons
- Final Fantasy IX
- Game Basics
- Basic Controls
- Quickstart
- Important Terms
- Information
- Add Ons
- Armor
- Arm Gear
- Battle System
- Black Magic
- Bosses
+ Cards List
   - Cards List Map
- Characters
- Character Abilities
- Chocobo
- Chocographs
- Eidolons
- Elemens
- Gameshark Codes
- Items
- Key Items
- Level Up
- Maps
- Mognet Central
- Moogles
- Mouse Quiz
- Prima Vista
- Secrets
- Shop List
- Status Effects
- Stellazzio Coins
- Synthesys Shops
- Tips & Tricks
- Trance
- Travel
- Ultimate Weapons
- Weapons
- White Magic
- World Map
- Final Fantasy X
- Game Basics
- Basic Controls
- Quickstart
- The Menu
- Important Terms
- Information
- Abilities List
- Aeons
- Aeons Info
- Aeons Lists
- Al Bhed
- Al Bhed Translator
- Battle System
- Blitzball
- Bribe
   - Bribe List
- Celestial Mirror
- Characters
- Complete Storyline
- Dark Aeons
- Enemies
- Enemy Explain
- Eternal Calm
   - Eternal Calm Script
- History of Spira
- Item Lists
- Key Items
- Legendary Weapons
- Luca Sphere Theater
- Mini-Games
- Mix List
- Monster Arena
- O'aka XXIII
- Overdrives
- Remiem Temple
- Secrets
- Secret Locations
- Shop List
+ Songs
   - Hymn of the Fayth
   - Suteki Da Ne
+ Sphere Grid
   - Standard Sphere Grid
   - Expert Sphere Grid
- Sphere List
- Status Effects
- Temples
- Tips & Tricks
- Voice Actors
- Weapons & Armor
- World of Spira

Final Fantasy X

Veil of light, ward wizardly might!
Quote by: Yuna, when casting Shell

Sphere List

Refer to the following page to learn everything you need to know about the Spheres you'll need for using the Sphere Grid. First, let's start with a table that will explain what every Sphere is and does.

All Spheres

You win Spheres by defeating enemies, and you can steal or bribe the rarer ones from certain fiends. Use Spheres to activate nodes on the Sphere Grid, allowing characters to raise their attributes and learn new abilities. Refer to the Sphere Grid section for more info on the Spheres and using the Sphere Grid.

Sphere Name Description
Power Sphere Activates Strength, Defence, or HP nodes on Sphere Grid.
Mana Sphere Activates Magic, Magic Defence or MP nodes on Sphere Grid.
Speed Sphere Activates Agility, Accuracy, or Evasion nodes on Sphere Grid.
Ability Sphere Activates Ability nodes on Sphere Grid.
Fortune Sphere Activates Luck nodes on Sphere Grid.
Attribute Sphere Activates Attribute nodes used by allies on Sphere Grid.
Special Sphere Activates Special nodes used by allies on Sphere Grid.
Skill Sphere Activates Skill nodes used by allies on Sphere Grid.
Wht Magic Sphere Activates White Magic nodes used by allies on Sphere Grid.
Blk Magic Sphere Activates Black Magic nodes used by allies on Sphere Grid.
Master Sphere Activates any Ability or Attribute nodes on Sphere Grid.
Lv. 1 Key Sphere Opens Lv. 1 Locks on Sphere Grid.
Lv. 2 Key Sphere Opens Lv. 2 Locks on Sphere Grid.
Lv. 3 Key Sphere Opens Lv. 3 Locks on Sphere Grid.
Lv. 4 Key Sphere Opens Lv. 4 Locks on Sphere Grid.
HP Sphere Fills empty HP nodes on Sphere Grid.
MP Sphere Fills empty MP nodes on Sphere Grid.
Strength Sphere Fills empty Strength nodes on Sphere Grid.
Defence Sphere Fills empty Defence nodes on Sphere Grid.
Magic Sphere Fills empty Magic nodes on Sphere Grid.
Magic Def Sphere Fills empty Magic Defence nodes on Sphere Grid.
Agility Sphere Fills empty Agility nodes on Sphere Grid.
Evasion Sphere Fills empty Evasion nodes on Sphere Grid.
Accuracy Sphere Fills empty Accuracy nodes on Sphere Grid.
Luck Sphere Fills empty Luck nodes on Sphere Grid.
Clear Sphere Clears nodes form Sphere Grid.
Return Sphere Return to any previously activated node on Sphere Grid.
Friend Sphere Move to any ally's location on Sphere Grid.
Teleport Sphere Move to any node activated by an ally on Sphere Grid.
Warp Sphere Move to any node on Sphere Grid.

Explanation of the marks on the image

1. Help Display The Help Display gives you useful and important information about the currently selected Node. In this case, the Ability Node 'Cheer' is selected and just learned, so the help display shows you 'Teaches the Ability Cheer'.
2. Sphere Level The S. Lvl indicated the number of steps you can still take on the Sphere Grid. In this case, the Sphere Level is 3, so you can take 3 steps ahead on the Sphere Grid. Remember that taking a step to a Node you've never been on takes one Sphere Level and if you go back to a Node you’ve already visited, you can go back 4 steps at a time.
3. Current Position This shows the Node where your character is at the moment. You also see the name of the character next to that Node.
4. Current Character This is the character you're currently viewing the Sphere Grid of, in this case it's Tidus.
5. Status Window If you press some windows will pop up, showing you all the statistics of the currently selected character, Tidus. Just above this, the option menu will come.
6. Selected Node With the directional buttons or the left analog stick, you can move around the Sphere Grid. You then get the options to move to that Node (if you have enough Spheres) or activate the Nodes nearby. In this case, the Node 'Cheer' is selected.

Spheres and Nodes

You'll need Spheres to activate the Nodes as you come across them, even if they've already been activated by a different character. The increase increments will remain the same. However, later in the game, you can use Clear Spheres to clear the Node and refill the Node with a more powerful Node.

Example: You have already activated an Accuracy +2 Node. Later on, you use a Clear Sphere on that Node and the Node becomes an empty Node. All characters who have activated that Node will loose 2 Accuracy Points. However, if you then use an Accuracy Sphere and change the empty Node into Accuracy Node +4 and activate that Node, your Accuracy will raise with 4 points. So, eventually, you raised your Accuracy with 2 points. This means if your Accuracy was 110 before the changes, you cleared the Node and the Accuracy became 108 and after you turned the Node into an Accuracy +4 Node and activated it, your Accuracy became 112. You've raised your Accuracy 2 points from the previous Accuracy level.

  • Red Spheres are the most common kind. They are used to activate the available nodes on the grid.
  • Lock Spheres are dark gray and come in four levels, which can open a lock of the corresponding level only. For example, a Lvl. 2 Lock Sphere can unlock a Lvl. 2 Lock Node, but not a Lvl. 1, 3, or 4.
  • Blue spheres are used to fill empty nodes with stat nodes.
  • Yellow spheres are used to activate ability nodes that have been activated by at least one other character. Note that you do not have to be adjacent to a node to activate it with this type of sphere.
  • Light blue spheres can teleport characters around the sphere grid.
  • Clear spheres are aqua and can only be obtained after the player has captured 5 of every monster in the game, thereafter they can be bought from the Monster Arena trainer. They will clear any stat node, so you can replace them with Blue Spheres. Ability nodes cannot be cleared.

Nodes come in different types and degrees. All the types are described above in the red sphere section. Each different kind of node has different degrees as well. For example, strength nodes can raise strength by 1, 2, 3, or 4 points. Whenever a new stat node is created with Blue Spheres, they are always 4 points. This is what I described under 'Example', above. A player can be positioned on one node at a time, but can activate not only the node that they are on, but any adjacent nodes as well.

Here's a list with all the Symbols on the Sphere grid and which Node they resemble:

Symbol Node Spheres Required Spheres if already Activated
HP Power Sphere Attribute Sphere
Strength Power Sphere Attribute Sphere
Defence Power Sphere Attribute Sphere
MP Mana Sphere Attribute Sphere
Magic Mana Sphere Attribute Sphere
Magic Defence Mana Sphere Attribute Sphere
Agility Speed Sphere Attribute Sphere
Evasion Speed Sphere Attribute Sphere
Accuracy Speed Sphere Attribute Sphere
Luck Fortune Sphere Attribute Sphere
Skill Ability Sphere Skill Sphere
Special Ability Ability Sphere Special Sphere
White Magic Ability Sphere Wht Magic Sphere
Black Magic Ability Sphere Blk Magic Sphere
Lv. 1 Lock Lv. 1 Key Sphere -
Lv. 2 Lock Lv. 2 Key Sphere -
Lv. 3 Lock Lv. 3 Key Sphere -
Lv. 4 Lock Lv. 4 Key Sphere -
Empty - -

>> View the Standard Sphere Grid in Full Screen here <<
>> View the Expert Sphere Grid in Full Screen here <<

  Terms of Usage
  Request a Graphic
  Pending Requests
  Finished Requests
  Suggestions
  Layouts
  Div Layouts
  Table Layouts
  Iframe Layouts
  Popup Layouts
  Series Layouts
  Latest Additions
  100 x 100 Avatars
  60 x 60 Avatars
  Buttons
  Pixels
  Brushes
  Patterns
  Textures
  Transparent PNG
  Templates
  Wallpapers
  Tutorials
  Photoshop
  CSS
  Layouts
  Html
  PHP & SQL
  Other
  Latest Additions