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Final Fantasy X

Well helly doo sad wee to you, too.
Quote by: Tidus, trying to talk Al Bhed to Rikku on Salvage Ship

Status Effects

Once a character is inflicted by a status effect, the relevant icon will appear above his or her head. The Status effects can be both positive and negative. The maximum duration is until the end of a specific battle or until lifted by an item or spell. There are two tables below: the Positive Status Effects and the Negative Status Effects. These will list all status effects, the feature, the effects itself and how it can be lifted. All effects are automatically lifted after battle. The effects are listed from A - Z in both tables.

Positive Status Effects

Status Effect Feature Effect Expires After
Auto-Life Ring above character's head A character who has been KO'd will automatically be revived with 25% of the max. HP Character has been KO'd and then revived once
Defend - Damage inflicted by physical attacks is halved One round
Distil Ability - Your opponent drops Ability Spheres when defeated Use of other Distil modes
Distil Mana - Your opponent drops Mana Spheres when defeated Use of other Distil modes
Distil Power - Your opponent drops Power Spheres when defeated Use of other Distil modes
Distil Speed - Your opponent drops Speed Spheres when defeated Use of other Distil modes
Guard - The character takes physical attacks intended for their teammates One round
Haste Quicker movements The interval until the character's next turn is halved Dispel, Purifying Salt, Aero Spark, Slow or Threaten
NulBlaze Red sphere circles the body Your party is immune to one Fire spell / Fire attack Fire attack, Dispel, Purifying Salt or Aero Spark
NulFrost Pale blue sphere circles the body Your party is immune to one Blizzard spell / Ice attack Ice attack, Dispel, Purifying Salt or Aero Spark
NulShock Orange sphere circles the body Your party is immune to one Thunder spell / Lightning attack Lightning attack, Dispel, Purifying Salt or Aero Spark
NulTide Blue sphere circles the body Your party is immune to one Water spell / Water attack Water attack, Dispel, Purifying Salt or Aero Spark
Protect Blue protective shield appears once the effect comes into force The damage inflicted by physical attacks is halved Dispel, Purifying Salt or Aero Spark
Reflect White protective wall appears once the effect ones into force Certain spells are reflected (*) Dispel, Purifying Salt or Aero Spark
Regen Entire body glows Blue HP is automatically restored every round Dispel, Purifying Salt or Aero Spark
Scan - Detailed data shown concerning the individual target -
Sentinel - Characters Guards allies when in Defensive state One round
Shell Orange protective sphere appears once the effect comes into force The effects of magic are halved, including those of healing spells Dispel, Purifying Salt or Aero Spark
* A spell can only be reflected once. You can exploit this if your opponent uses Reflect to protect himself: inflict the Reflect status effect on one of your characters as well and then use spells to attack yourself. These spells will now be reflected onto your opponent, and since he cannot reflect them again, he'll suffer the consequences! If there are multiple enemies, the reflected spell will be directed randomly. Remember that with the Reflect spell on one of your characters, healing spells will be reflected too!

Negative Status Effects

Status Effect Feature Effect Expires After
Armour Break - Defence drops to 0. The armoured characteristic is lifted Dispel
Berserk Entire body glows red Strength increases, but the attacks can no longer be controlled Esuna, Remedy, Confuse or Threaten
Confusion Little stars spin around the head The individual affected attacks everyone randomly Esuna, Remedy, Berserk or physical hits
Curse Head smokes and the body darkens The individual affected cannot use an Overdrive & Overdrive Gauge does not increase Dispel or Holy Water
Darkness Black mist appears in front of eyes The hit ratio of physical attacks drops significantly Esuna, Eye Drops, Remedy or Al Bhed Potions; otherwise after a variable number of rounds
Doom Countdown above the head The character is KO'd as soon as the meter drops to 0 KO effect
KO Character falls to the ground The character falls to the ground, can neither fight nor act and cannot be replaced until revived Life, Full-Life, Phoenix Down, Mega Phoenix or Auto-Life
Magic Break - Damage inflicted by affected character's magic attacks is halved Dispel
Mental Break - Magic Defence drops to zero Dispel
Petrification Character turns grey and stops moving The character is petrified and can no longer act Esuna, Soft, Remedy or Al Bhed Potion
Poison Green bubbles appear above the head HP drop with each round Esuna, Antidote, Remedy or Al Bhed Potion
Power Break - Damage inflicted by physical attacks is halved Dispel
Provoke - The character draws all enemy attacks onto himself Berserk or Threten; the same if the caster is put out of action by Petrification, KO or flight
Silence Speech bubble with three dots appear above head The affected individual can no longer cast spells Esuna, Echo Screen or Remedy; otherwise after a variable number of rounds
Sleep "ZZ..." appears above head The affected individual sleeps and can no longer act. Enemy hits inflict 50% more damage Esuna, Remedy or physical hits; otherwise after a variable number of rounds
Slow Movements become slower Character's Agility drops, so he gets fewer turns in battle Esuna, Remedy, Haste or Threaten; otherwise after a variable number of rounds
Threaten Character is petrified The enemy or character freezes with fright Berserk or Provoke; the same if the caster is put out of action by Petrification, KO or flight. Otherwise the effect ends with the caster's next turn
Zombie Head smokes and body turns green Any healing spell will have the opposite effect, inflicting damage instead Holy Water or Remedy

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