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Final Fantasy X
Nojima revealed that the inclusion of voice-overs had a substantial impact on the writing of the game's story. The presence of voice actors allowed him to maintain a more simple method of storytelling: the range of emotions that could be expressed through them was greater than the range provided by text alone. He also revealed that the presence of voice actors led him to make various changes to the story and characters themselves, so as to solidify the voice actors' personalities with the characters they were portraying.
However, using voice-overs led to additional difficulties. The cutscenes of the game were already programmed in Japanese, but the English voice actors faced not only the difficulty of establishing English-oriented dialogue, but also the added obstacle of incorporating this modified wording with the previously established rhythm and timing of the characters' lip movements. In his words, lead localization specialist Alexander O. Smith, described the process of "fitting natural-sounding English speech into the high-polygon scenes and CG movies" as "something akin to writing four or five movies worth of dialogue entirely in haiku (Japanese poetry) form and of course the actors had to act, and act well, within those restraints". Each voice actor was briefed on their character's motivations and feelings for every scene, and also shown various scenes from the game itself.
Here, you'll view the table with all the character and their English and Japanese voice actors.
Other Major Characters
Summoners & Guardians
Additional English Voice Actors
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