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Final Fantasy X
A Summoner with bad hair! What's the world comin' to?
Refer to the following page to learn some basic information of the game of Final Fantasy X to get you started in the game.
Final Fantasy X is a Role Playing Game, or short RPG. This section will help you with the terminology and it will provide you with tips to help you enjoy the experience. If youíre already familiar with RPG basics this page isnít relevant to you, but if not, it will surely help you to get accustomed to RPGís. Donít let it scare you, RPGís can be complex, but once youíve played the game for a few hours, it will all seem very simple.
First a few basic rules, than the explaining part will follow.
Basic Rule: left hand to steer, right hand to confirm
With the directional buttons or the left analog stick, you can move your around and walk through the menuís. The four symbols, & , will confirm actions, talk to people, abort actions, open the menu and that sort of things. Read more about this in the Basic Controls section.
Battles: practice makes perfect
The party battles using a sophisticated system of turns. Keep an eye on the turns so you can anticipate when the enemy is going to attack. Read more about this in the ATB section. As soon as the battle starts, youíll see a little menu bottom left on the screen, this is where all your options are. Also, keep an eye on the little info messages and they will appear at the top left of the screen. You can also cancel any action by pressing , if you havenít pressed yet which will confirm your actions. In battle, will let the character defend himself. In Final Fantasy X, itís possible to switch characters during battle. Use the button to send one character to the sidelines and get a comrade to the battlefield. This character will take the place and turn of the other character.
Save Spheres: better save than sorry
Everywhere in the world, youíll see multiple glowing blue balls, Spheres, on little pedestrians. These are known as Save Spheres, use them wisely to save your game. Press when you stand in front of them and they will glow even more. Whenever you touch a Save Sphere, even if you donít save your game, any lost HP and MP will be restored. Later on, itís possible to start to play Blitzball from the Save Spheres and when you gain control of the airship, you can transport yourself back to it.
Equipping yourself between battles
To access the menu, press and it will pop up. You can do a lot of things with the menu: view the character s, develop the characters on the Sphere Grid, determine battle formation, change settings of Overdrive, equip weapon, use items, access the Aeon menu, access configuration menu and more! Refer to the Menu section for more info.
Developing characters: the Sphere Grid
Go to the menu and select the Sphere Grid. After a battle victory, youíll gain Ability Points (AP). These points will increase your Sphere Level and you can invest those levels to advance your characters one or more steps on the Sphere Grid. Your characters will then be able to learn more skills and abilities and increase their attributes. Plan your route carefully, so you will get the ultimate route and you don't have to backtrack later. Refer to the Sphere Grid section for more info.
Keep your eyes open!
You can turn it off, but with the default configuration settings, you'll see a map with a red arrow at the top left corner of your screen. This arrow will point you in the right direction to continue your adventure. Entrances and exits are marked as green squares, while Save Spheres are marked as white squares. Also, keep an eye on the useful info messages at the top of the screen during battles. Also, during the game, a lot of things will be explained in tutorial like blocks, for example the Cloister of Trials. Don't be too quick pressing to cancel them, as they may come in handy later on.
Also, here you can find some basic information on a few important things. A link to the section where more detailed info is set will be there if possible.
It is possible that you want your character to pass its turn. You may want to do that if you need a specific attack from another character and you have enough turns before the enemies gets his turn, or if a character is badly injured. Press and the character will take on a defensive stance. Your character cannot attack now, but they receive considerably less damage when attacked physically. Magical attacks are not affected by defensive stances.
In Final Fantasy X, it's possible to switch your characters during battle. For example if you have Tidus, Rikku and Auron in battle, but you need Yuna to summon an Aeon, select one of those characters and press . A new window will pop up with all the characters that are currently not in battle. Select Yuna and press to confirm. If it was Auron's turn, Auron will now leave the battlefield and Yuna will take his place and turn. She can act immediately, without loosing a turn. This is very useful when you need a specific character or if you need Yuna to summon an Aeon and you don't have her on the battlefield at that time.
Change Weapons or Armour During Battle
With the directional buttons, press right to get another menu where you will see the Weapon and Armour Commands. There, you can change the weapon or armour of character. You will see a little red arrow, which indicated the currently selected weapon or armour and the other weapons and armour you can still equip. Take note that, changing the weapon or armour will take up a full turn of the character. You can also change the weapons and armour in the menu. Refer to the Menu section for more info.
During battle white and green numbers will appear above your characters and your opponents. The white numbers indicate the amount of damage inflicted, while the numbers indicate the amount of HP that is healed.
Further, you might see the words 'Miss' and 'Immune' appear above your characters or your opponents. Miss indicates that an attack or status ailment is failed and thus no damage is done. Immune indicates that the individual is immune to the attack or the status ailment. When an attack with multiple elements is used or multiple status ailments, the opponent must be immune to all the elements or status ailments in order for the word Immune to appear.
The higher your Luck level, the greater the likelihood of critical hits. Overkill occurs if your final hit depletes your opponent's HP by most (or more) of his original total HP. This will result in your characters being rewarded for victory with more AP and extra items. In the case of certain formidable monsters you will always achieve an Overkill if you land the final blow with a hit that inflicts the maximum possible damage (99.999 points).
There are four elements: Fire, Ice, Lightning and Water. These can be found as the Black Magic spells: Fire, Blizzard, Thunder and Water. Fire and Ice are opposed, and so are Lightning and Water. For example if you're fighting a Fire elemental enemy, Blizzard is the best spell to use and to inflict the most damage, because that is the enemy's weakness. Thunder and Water won't do that much damage, while Fire only heals it.
Some enemies have elemental resistances that cut magical attacks in half or they are totally immune for the magical attack. Also, some enemies may absorb spells. Use abilities like Scan and Sensor to view their elemental resistances. Refer to Battle System section for more details.
Sometimes, the enemies inflict a status ailment in addition to normal damage. An will appear above the character's head when the status effect is inflicted successfully. Here are a few examples:
Refer to the Status Effects section fore more information on all the status effects and how to cure them.
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